Learning the proper way to clean up hazardous materials after a car accident. Getting a primer on how to spray insulation properly. Practicing how to navigate workplace conflicts. These are all ...
Virtual reality (VR) is big business. IDC forecasts AR and VR spending to reach $18.8 billion this year, a 78.5% increase from the year before. By the end of 2023, it’s predicted to reach a five-year ...
Virtual reality gained impressive ground in 2020, a recent PwC study finds. Global VR content revenues reportedly increased by around 30% year-over-year, beating out film, traditional video games, and ...
In general, Meta frames many of its recent moves as a pivot away from first-party development of VR experiences to a focus on a third-party developer ecosystem, with stats like “86% of the effective ...
Veer VR has launched a free web-based virtual reality content creation tool as part of an effort to get users to create more content within the Veer global VR content community. Veer Experience is a ...
Having been exclusively building VR games since 2013, nDreams stands as one of the most veteran VR-exclusive game studios to date. And with more than 200 people, one of the largest too. The studio’s ...
Seattle startup Pixvana today released the full version of its software platform SPIN Studio that helps virtual reality filmmakers edit, process, and deliver video at 8K resolution. Perhaps the most ...